A useful brief covers eight things in roughly two pages: audience, feeling, format and placement, timeline, budget range, references with notes, what already exists, and a one-sentence success metric. The most common gap is not the budget. It is naming who actually signs off the work.
We read a lot of briefs. The good ones share a shape. They are short enough to hold in your head, honest about constraints, and lead with the audience rather than the product. Below is the working template we send to clients who ask, and the reasoning behind each section.
The eight things every studio wants to know
1. Who is the audience, in specifics
Not "decision-makers in the enterprise". A real audience: head of finance at a 200-person SaaS company, who already uses three competing tools and was burned by one of them last year. The more specific the audience, the easier it is to make decisions about tone, pacing, and visual register.
2. The single thing they should feel by the end
Not "informed and excited and trusting". Pick one. "Relieved" is a different film from "ambitious" is a different film from "amused". When two of those three slip into the brief, the film ends up trying to be all three and lands at none.
3. Where the film will live
Homepage hero, paid social, conference loop, sales deck, all of the above. Each placement changes the format, the length, and what the first five seconds need to do. A film that lives only on a homepage is a different film from one that has to perform in a noisy LinkedIn feed.
4. Timeline, with the inflexible dates marked
"Around June" is not a timeline. "We are launching on the 24th of June and the film has to be live a week before for paid spend" is a timeline. Studios can usually work back from a hard date. They cannot work back from a vague month.
5. Budget range, honestly
The biggest favour you can do a studio is share a budget range. Not the exact number, but a range. This is not negotiation strategy on the studios side; it is the difference between a studio recommending the right approach and a studio guessing what you can afford. A brief that says "happy to share budget when we talk" almost always wastes a week.
6. References, with one line on each
Three to five references with notes beat fifteen references with none. The note matters more than the reference. "We like the pacing here" or "this is what we mean by warm" tells the studio what you actually want. Without notes, every reference is ambiguous; you might love the colour palette while the studio reads the camera move.
7. What already exists in the brand
Logo, type system, colour palette, illustration style, motion guidelines if any. Send the actual files where possible. A studio working from screenshots of your website will reverse-engineer your brand badly. A studio working from your brand kit can extend it cleanly.
8. A one-sentence success metric
How will you know if this film worked? "Increases homepage demo bookings by 15 percent" is a useful answer. "Better engagement" is not. The metric does not need to be ambitious; it needs to be specific. It changes how the studio designs the call to action and the closing seconds.
A two-page brief that hits these eight points is worth ten pages of internal documentation.
The section everyone forgets
One thing missing from most briefs that we ask about on the first call: who actually signs off the work?
If the answer is "the founder, the head of marketing, and the brand lead, and they sometimes disagree", we need to know that on day one. Disagreement is not a problem; surprise disagreement at the final review is. A brief that says "primary decision-maker is the head of marketing, founder approves at storyboard and at picture lock, brand lead is consulted on visual identity" saves a week of confused revisions and an awkward email.
Studios will not push back on a complex decision structure. We will push back if it surfaces at the end of the project rather than the start.
A two-page brief template
Copy this into a Doc and fill it in. If you are working with us, this is what we ask for after the first call.
Project
Working title. One line on what this film is.
Audience
The specific person watching this. Job, company size, what they already know, what they are afraid of.
The single feeling
What should they feel by the end? Pick one word.
Where it lives
Placements (homepage, paid social, sales deck, conference) and formats needed (16:9 master, 1:1 cut, 9:16 cut).
Length
Target run-time for the hero film, plus any required cutdowns.
Timeline
The inflexible dates. The flexible ones. What is driving the deadline.
Budget range
A range, in pounds, excluding VAT. Studios will recommend based on the range.
References
Three to five links, with one line on each: what specifically you like about it.
What already exists
Brand assets, prior films, style guides. Send the files where possible.
Success metric
One sentence on how you will know it worked.
Decision-making
Who signs off. At which stages. Who is consulted but not deciding. What happens if there is disagreement.
What not to include
- A storyboard. Unless the studio asked for one. A pre-baked storyboard tells the studio you have already designed the film and you want a hand to draw it. That is a different and usually cheaper engagement.
- A draft script. A direction is helpful. A finished script forecloses creative options the studio might have brought.
- Every internal document about the product. One link to the product page is enough. The studio will ask for more if they need it.
- Adjective stacks. "Modern, premium, innovative, trustworthy, dynamic, human" describes nothing. Pick two and explain what you mean by each.
The honest truth about briefs
Studios do not need a perfect brief. We need an honest one. A brief that says "we do not know the audience yet, here is what we suspect" is more useful than a brief that pretends certainty the team does not have. The brief is the first conversation. It does not need to settle anything; it needs to give the studio enough to start asking the right questions back.
Frequently asked questions
What should a motion design brief include?
The eight essentials: audience, feeling, format and placement, timeline, budget range, references with notes, what already exists, and a one-sentence success metric.
What is the most common mistake in motion design briefs?
Listing features and forgetting the audience. Lead with who the film is for and what they need to feel.
How long should a brief be?
Two pages. Long enough to cover the essentials, short enough that the studio can hold it in their head.
Should we include references?
Yes. Three to five with one line on each. References without notes leave the studio guessing what you actually like.