Tools  /  MO3D

MO3D.

Type it, and it’s 3D. An After Effects plug-in that turns live text into real, ray-traced 3D, right in your comp. Change the words, the font or the language, and the model, the animation and the flares on each letter rebuild themselves.

$99
Mac and Windows.
Nothing else to buy.
Try it free Buy on aescripts →

Sold through aescripts + aeplugins. The trial is the full product: in the aescripts + aeplugins manager, choose Account > Add Trial. Renders carry a watermark until you license it.

MO3D sizzle reel: 3D titles, flares and materials rendered inside After Effects
The MO3D sizzle reel. Every shot is live After Effects text, rendered by the plug-in in the comp.
Live text

Your text layer is the 3D model.

Apply MO3D, pick a text layer, shape layer or mask, and it’s 3D: bevelled, lit and rendered through your comp’s camera. MO3D reads the layer on every frame, so there is nothing to convert and nothing to re-extrude when the client changes a word.

No round trip to another app

You build the scene in MO3D’s Scene Setup window and animate it in After Effects, from Effect Controls and your timeline. The comp camera, its depth of field and your motion blur settings all come through.

Animate it with the tools you already know

After Effects’ own Text Animators drive the 3D letters, range selectors and all. MO3D’s Letter Animators add move, turn, scale, tint and glow per letter, and Groups stagger whole words.

Change the words, keep the animation

Retype it, swap the font, translate it, or drive it from a data file or an expression: the bevels, materials and animation carry on. Latin, Cyrillic, Greek, Chinese, Japanese and Korean all work, so one template becomes every language version.

Bevels and curved faces

Bevel presets with their cross-sections, then Face Shape curves the front itself: Inflate, Arc, Dome and Chisel.

Or draw your own

The bevel is a curve you drag, and the edges follow. Save it as your own preset.

Letter flares

Flares that live on the letters.

A flare on every letter

Turn on Flares and MO3D places light flares on the letters themselves: along the top edges, on the lit bevel, around the outline or across the face. Stars, glints or anamorphic streaks that twinkle, react to the light and camera, and pick up your depth of field and motion blur.

Change the text and the flares follow

Flares are placed by the letters, not by hand, so there are no nulls to re-position. Change the words, the font or the language and they re-form on the new letters, in the same places every time for the same text and seed.

Pipeline

Built for the grade and the comp.

Render passes in one click

Diffuse, specular, reflection, AO, shadow, normals, Z-depth, world position, object and material IDs, albedo and emission. Create Pass Layers builds the whole stack in your comp, ready to grade.

Colour managed, HDR clean

32-bit float, straight into your project’s working space with OpenColorIO: ACEScg, ACES2065-1, ACEScct, linear or your own config. The anti-aliased renderer resolves bright highlights properly, so neon and chrome edges stay clean.

Everything else

Everything else a 3D title needs.

Your models, lit by an HDRI

FBX, glTF, USD, OBJ, STL and PLY files with their materials and textures (and Alembic on the Mac) share the scene with your text. Load an HDRI and MO3D finds its sun and makes it a shadow-casting key light. Shadows, reflections and glass are ray-traced.

Live data

Drive the text from a data file or an expression and the 3D updates on its own: scores, results, prices, names. Build the graphic once and let the data fill it in.

87 ready-made materials

Metal, clearcoat, glass with real refraction, and emission for neon. Click a part, then click a material.

Node-based Material Editor

Noise, cells, bricks, gradients and images, with texture sets and MaterialX. Baked once, so it costs nothing per frame.

Particle Replicator and deformers

Grids, rings, spheres and spirals that morph from one to another, plus bend, twist, taper, wave and noise.

Follow Path

Run text along any mask or shape path, through 3D space, with the letters bending to the curve.

  • Groups: five groups that move and animate together, with Multi-Object stagger.
  • Your own presets: materials and bevels saved as files a team can share.
  • Bevel Copies: extra copies of an edge, such as a glowing tube around solid letters.
  • Moved projects keep rendering: missing files are found by name in the project folder.
  • Glow, fog and shadow catchers: stand objects on your footage or on the HDRI’s ground.
  • Export OBJ: take the scene’s geometry into other 3D apps.
  • Drag and drop: models, HDRIs, images and texture folders straight into Scene Setup.
  • Multi-Frame Rendering, tiled rendering for large frames, and Metal or Vulkan with the same image on both.
Requirements

What you need.

  • After Effects 2025 or 2026 (version 25.0 and later).
  • macOS 12 or later, on Apple silicon or Intel. Ray-traced shadows, reflections and glass need Apple silicon or a recent AMD graphics card.
  • Windows 10 or 11 (64-bit), with a graphics card that supports Vulkan 1.1 and an up-to-date driver. NVIDIA, AMD and Intel cards from the last ten years do, ray tracing included.
  • Mac and Windows in one download. Alembic files open on the Mac only.
  • Installs with the aescripts + aeplugins manager, or by copying the plug-in into After Effects’ Plug-ins folder.

Get MO3D on aescripts →

Questions

Do I need a 3D app as well?

No. You build the scene in MO3D’s Scene Setup window and animate it in After Effects, from Effect Controls and your timeline.

Does it use my comp’s camera and lights?

Yes. MO3D renders through the comp camera, with its depth of field, and under your comp’s lights. With no lights in the comp, an HDRI’s sun or a soft studio set-up lights the scene for you.

Can I still edit the text?

Yes, at any time. MO3D reads the text layer as it is on every frame, so edits, expressions, data files and translation scripts all come through.

Are the Mac and Windows versions the same?

Yes. Metal on the Mac, Vulkan on Windows, and both give the same image, so projects move between them. The one difference for now: Alembic opens on the Mac only.

Does it work in ACES projects?

Yes. With Color Space set to Auto, MO3D reads your project’s OpenColorIO config and renders straight into its working space, ACEScg included.

What happens when the trial ends?

MO3D keeps working and keeps your projects as they are, but renders carry an “MO3D UNLICENSED” watermark until you license it.

Need the titles made for you?

MO3D came out of our own motion work. If you would rather we did the 3D titles, the brand film or the explainer, send us a paragraph on it.

Get in touch →

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